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What I would end up doing is grabbing everything until I only have a few slots left in my inventory and then just filling the next locker I come across with all the weapons I don’t plan to use. Searching through every locker and box will end up filling your inventory though and there is no merchant in the game. You can also put it on aspects such as toughness, blocking, and a large variety of options. These circuit points can be used on a large variety of upgrades for your character, but I ended up using them mostly to increase my attack strength and lower the punishment that comes with dual-wielding.
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When you level up, you will be given full health, or “integrity” as it is called in the game, and one circuit point to use. I found this attack most helpful when I would end up with more than one enemy attacking me and my evade options were limited, if not nonexistent.Īs you defeat enemies, you will slow level up as well. This will put the attack on the ground, damaging any enemies within that small vicinity. If you choose to do one of the element-based attacks, you would equip the proper node and then use the trigger buttons to release the attack. As you proceed through the game, you will find items that look like nodes and all do different attack types, such as electricity, fire, poison, or simply increase your personal attack speeds. Secondary attacks are the only thing that differs from the rest of the combat options because these are available to all fighting styles. However, there are options for blocking attacks, using secondary attacks, and more, again all depending on the player’s playstyle. Thanks to the grid-based movement, you can pull off some tricks to get the upper hand on most enemies and make it to where they can’t touch you with well-timed evade tactics. I am a straight-forward player that often doesn’t block but would rather focus on timed attacks and evading. While there are two-handed melee and ranged weapons or one-handed weapons and shields to use, I found myself preferring the dual-wielding option despite the fact that they implement a punishment of lowering a percent of damage each weapon can deal. When it comes to combat, it differs a bit on how you set up your character. By this, I mean that they will include teleporters, pressure plates, energy balls that trigger buttons, opening and closing doors or hatches, and will even go as far as to test your speed and ability to think outside the box. They do end up throwing in science-fiction style pieces into puzzle rooms that you have to figure out yourself, as they aren’t explained, but it’s all part of the puzzle-solving process for this game. The puzzles throughout the game get gradually more difficult and more complex.
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This grid-based movement does have its benefits though. Just know that if you see a hole in front of you, chances are one movement is all it takes to fall in and there is no stopping yourself before you finish moving forward. I did find it easy for me to fall into holes on the map, but that is due to my naivety to the limitations this movement style brings. Since the entire game is grid-based, you will find yourself facing plenty of puzzles and learning tricks to help you fight the various enemies that you will encounter. Practically stranded and trapped within this building located in the middle of the ocean, due to the mysterious research behind their latest projects, she must find a way to escape. StoryĪs one of the scientists working within Arx Vaporum, Ellie Teller finds herself trying to survive the disastrous events within the tower. Add in the RPG elements, various enemy types, and tons of lore bits, and they have created something worth the time to playthrough. Launching the second title of their series, Vaporum: Lockdown puts players in a challenging yet entertaining world of steampunk, science-fiction.
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Even so, Fatbot Games definitely seem to know how to keep a game entertaining with a grid-based play style. Bringing back a movement style that could be considered outdated in the video game industry and putting a modernized touch into the gameplay is something that is both bold and risky.
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